Hex A Deck · Game rules

Wizard's Storeroom

Goal

Move all cards to the foundations.

How to play

The tableau consists of one reserve stack and five row stacks. Fourteen cards are dealt to the reserve stack and one card each to the row stacks. When a row stack is emptied it must be filled from the reserve stack first. When the reserve stack is empty any card can be played on an empty row stack. Wizards are wild - any card can be played on them, and they can be played on any card. The Wizards have ranks like the suit cards corresponding to Ace through Four. If a Wizard is played in it's proper rank position the row can still be moved, otherwise, the full sequence can't be moved. The row stacks build down in rank by alternate colors.

The foundations build up in rank by suit. The Wizards will not move off of the tableau until all the other cards have been moved to the foundations. The game is won when all cards are moved to the foundations.

General Hex A Deck rules

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.