Mughal Ganjifa · Game rules

Makara

Goal

Move all cards to the foundations.

At a glance

Like Snake, using the eight suit Mughal Ganjifa deck and the number of cards you can move as a sequence is not restricted.

How to play

All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank and suit. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.

About Ganjifa

Base game rules: Snake (Die Schlange)

Goal

Move all cards to the foundations.

At a glance

Like FreeCell, but with 2 decks, and empty rows are not filled.

How to play

All cards are dealt to 9 piles at the start of the game, each King starting a new pile. To compensate for this there are 7 free cells which can hold any - and just one - card.

Piles build down by alternate color, and an empty space cannot be filled.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards.

Base game rules: FreeCell

Goal

Move all cards to the foundations.

How to play

FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.