Mughal Ganjifa · Game rules

Akbar's Conquest

Goal

Move all cards to the Foundations.

At a glance

Similar to Braid played with two Mughal Ganjifa decks.

How to play

Game play is like Braid. In this variation there are two Braid stacks that each have their own set of Braid reserve stacks. The game lay out starts with the sixteen foundations in the outer most columns. The next two columns inwards are the eight Braid reserves. Then there are two columns with four general reserves each. The inner most two columns are the two Braid stacks. Each Braid starts with sixteen cards. When one of the Braid reserves becomes open the card at the top of the corresponding Braid will be moved there. When all the cards from one of the Braids are removed a card from the other Braid will be used.

The game is named after the reputed inventor of a twelve suited Ganjifa deck of singular splendor. It was engraved on ivory and hand painted by court artisans. No cards from this pack are known to still exist.

Playing tips

Build sequences on the rows that will play when the correct card turns over from the talon. This game type requires careful strategy to win.

About Ganjifa

Base game rules: Braid (Der Zopf)

Goal

Move all cards to the foundations.

How to play

This game is somewhat harder and requires thoughtful strategy.

The layout consist of a Braid of 20 cards, two groups of four helper fields, four braid fields (each showing a picture of a braid), the waste pile, and the eight foundations. The first card automatically dealt to a Foundation sets the beginning value for all foundations, and an indicator displays the value of that card.

You choose whether the sequences on the foundations will be ascending or descending, and your choice is displayed in an indicator. The choice is made when you place the first card on a foundation which is not the already-determined base card. It must follow suit and must have a numerical value of either one more or one less than the base card. Ace is considered one higher than King, and at the same time one less than Two.

You may place cards on the foundation from anywhere on the table, including the end of the Braid. The eight helper fields can be filled from the waste pile but not from the Braid or the braid fields. When you move a card from a braid field to the foundation, that field is automatically filled with the last card on the Braid itself.

In going through the talon, you are limited to three rounds, and an indicator reports on that status.

Playing tips

You can use the helper fields to temporarily store cards you expect to use soon, and you can leave them open until the right card comes up from the Talon.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.