Goal
Group all the cards in sets of 17 cards in ascending sequence by suit from 1 to 16, with a wizard at the end of each row.
At a glance
Like Montana, but with a Hex A Deck.
The initial column is dealt empty, and the sequences are built up
from 1 to 16. Wizards are wild, and can be freely moved anywhere,
except directly after another wizard or an empty space. Ultimately,
the wizards must be in the column at the far right, adjacent to the
10s, at the end of the game.
Group all the cards in sets of 12 cards in ascending sequence
by suit from Two to King.
This solitaire starts with the entire deck shuffled and dealt
out in four rows. The Aces are then removed
making 4 initial free spaces. You may move to a space only the card that
matches the left neighbor in suit, and is one greater in rank. Kings are
high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled
and dealt face up after the ends of the partial sequences, leaving a card
space after each sequence, so that each row looks like a partial sequence
followed by a space, followed by enough cards to make a row of 13.
A moment's reflection will show that this game cannot take more than 12
redeals. But only 2 redeals are allowed...Base game rules: Montana
Goal
How to play
Playing tips
New to solitaire? A few useful terms
Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.