Goal
Move all cards to the foundations.
At a glance
Like Yukon, except the wizards are wild, but can only be moved as individual cards.
How to play
Game play is like Yukon with the Wizards being wild. They can be played on the tableau as any rank or color. However, wizards can only be moved as individual cards, meaning any cards behind a wizard are blocked until the Wizard is moved. Wizards can be moved to a separate foundation at any time, in order by their rank. Wizards' ranks can be identified by the size of their hats, with the one with the tallest hat being the one, and the remaining wizards' ranks have increasingly smaller hats.
Playing tips
Be careful where you play the wizards. While you can use them to free up any cards you like, if you play them on the wrong pile, you might end up blocking a more important card later.
There are certain patterns in how you choose to move the wizards that will help you use them most effectively. You'll just have to figure them out...
General Hex A Deck rules
Move all cards to the foundations.
Cards in tableau are built down by alternate color.
Groups of cards can be moved regardless of sequence.
An empty pile in the tableau can be filled with a King or a group
of cards with a King on the bottom.
Foundations are built up in suit from Ace to King.
Cards in foundations are no longer in play.Base game rules: Yukon
Goal
How to play
New to solitaire? A few useful terms
Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.