Picture Gallery · Game rules

Devil's Grip

Goal

Move all cards to the foundations.

How to play

Devil's Grip is played without the aces. Single cards are dealt to three rows of eight cards each.

The rows are built up in same suit by threes, so in sequences of the following:

  • 2-5-8-Jack
  • 3-6-9-Queen
  • 4-7-10-King

Sequences starting in a two must be in the top row, sequences starting with a three must be in the middle row, and sequences starting with a four must be in the bottom row. You may start building sequences even if they are in the wrong row, but they must ultimately be moved to the correct row to win the game.

Any card or valid sequence of cards can be moved between piles. Piles may be switched with each other in order to get a sequence starting with a 2, 3, or 4 into the correct row. Empty piles are immediately filled from the waste or talon (this is the only way the remaining 2s, 3s, and 4s can be moved into the rows).

When there are no moves left, you can deal cards from the talon three at a time, and move the top card to appropriate row piles. You can deal through the deck as many times as needed.

The game is won if you're able to move all cards to the rows, and all the piles are placed correctly.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.