Goal
Play ten frames with normal bowling bonuses and extra balls after a tenth-frame strike or spare. Each fresh rack reshuffles all twenty cards. Completed games record a score from 0 to 300, not a win threshold; try to improve your best score.
Starting layout
Use the ace through ten of clubs and spades. Deal ten face-up pins in rows of four, three, two and one; deal the other cards into ball piles of five, three and two with only their tops exposed.
How to play
Choose a ball card and one to three connected pins. A single pin must match; for a group, the last digit of its rank total must match the ball. Ten counts as zero. The first play cannot touch the back row or take the center pin alone. Later groups must touch an existing gap. Used cards move aside and the next ball card is exposed. Continue removing pins with the same ball. You may finish the first ball early: discard each ball-pile top and continue with the new tops. The second ball ends when no hit remains. Clear the rack for a strike or spare.
New to solitaire? A few useful terms
- Tableau
- The main playing area, usually arranged in columns or piles.
- Foundation
- A destination where cards are collected in the order required by the game.
- Stock / talon
- Cards waiting to be dealt. A game may allow one pass or several.
- Waste
- A pile receiving cards turned over from the stock.
- Reserve / cell
- A holding area. Its capacity and movement rules depend on the game.
- Redeal
- Another pass through the stock or a redistribution of cards, as specified in that game’s rules.
Solitaire 1380 game instructions. Game reference.