Baker's Dozen · Game rules

Unusual

Goal

Move all cards to the foundations.

At a glance

Like Cruel, but with two decks and twenty-four tableau piles.

Base game rules: Cruel

Goal

Move all cards to the foundations.

How to play

Twelve tableau piles of four cards are dealt and the aces are moved to the foundations at the start of the game.

The tableau piles build down by suit, and the foundations build up by suit. Only one card can be moved at a time, and empty spaces cannot be filled.

When no more moves are possible select the talon for a redeal. The cards are not re-shuffled, but re-dealt in packs of 4 cards. Note that due to the way redealing is done, if no cards have been moved since the last redeal, the cards will end up in the same layout as before. This usually means the game is lost.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.