Gypsy · Game rules

Surprise

Goal

Move all cards to the foundations.

At a glance

Like Gypsy, but with eleven tableau piles dealt, with five cards in the centermost pile, and descending numbers of cards going left and right.

Additionally, once the talon is empty, a single reserve pile becomes available to use. Cards can be moved from the tableau to the reserve pile, and the top card can be moved back to the tableau. A max of three cards can be in this reserve.

Base game rules: Gypsy

Goal

Move all cards to the foundations.

How to play

The eight playing piles in the tableau all start with two cards face-down and one showing. Piles build down by alternate color, and an empty space can be filled with any card or sequence.

When no more moves are possible, select the talon. One card will be added to each of the playing piles.

You are also permitted to move cards back out of the foundation.

Playing tips

Making heavy use of the Undo key is explicitly encouraged here - you can win quite a number of games with a little bit of thought.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.