Spider · Game rules

Spidercells

Goal

Group all the cards in sets of 13 cards in descending sequence by alternate color from King to Ace and move such sets to the foundations.

At a glance

Like FreeCell, but cards are moved to the foundations differently. A full sequence of cards from king to ace can be moved to the foundation as a unit (similar to Spider).

Base game rules: FreeCell

Goal

Move all cards to the foundations.

How to play

FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)

Base game rules: Spider

Goal

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

How to play

54 cards are dealt in 10 piles. Cards are built down, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement. A space can be filled by any card or legal group of cards.

The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the foundations.

When no more moves are possible, select the talon. One card will be added to each of the playing piles.

You only may deal new cards if there are no empty spaces.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.