Gypsy · Game rules

Rouge et Noir

Goal

Move all cards to the foundations.

How to play

Cards are dealt to nine of ten tableau piles, with the first containing eight cards, and each additional pile containing one less than the previous pile, until the last pile contains only one card. Only the top cards are face-up The tenth pile starts empty.

Tableau piles are built down by alternate color, and any valid sequence of cards can be moved between piles. Only kings or sequences of cards starting with them can be moved to empty piles.

The unique aspect of Rouge Et Noir is the fact that there are two sets of foundations, built using different methods. The first set is built more traditionally, starting with an ace of each suit, then building up by alternate color to king. The second set is built in a manner more akin to Spider, in that a full sequence of cards from king to ace can be moved to each of these. Cards in the foundations cannot be moved back, or to other foundations.

The game is won if all cards are moved to the foundations.

Base game rules: Spider

Goal

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

How to play

54 cards are dealt in 10 piles. Cards are built down, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement. A space can be filled by any card or legal group of cards.

The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the foundations.

When no more moves are possible, select the talon. One card will be added to each of the playing piles.

You only may deal new cards if there are no empty spaces.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.