One-Deck game · Game rules

Open Peek

Goal

Move all cards to the foundations.

At a glance

Just like Osmosis, but the rows are dealt face-up, and the remainder of the deck is dealt out face-up as reserve cards that can be moved to the foundations at any time.

An open variant of Peek.

Base game rules: Osmosis

Goal

Move all cards to the foundations.

How to play

A single card is dealt to the first foundation, and four cards are dealt to each of four tableau rows, with only the top card visible. No building in this tableau is allowed. The remaining cards are dealt three at a time from the stock. On this first foundation, any card of the same suit as the first card can be played.

Lower foundations are started with a card of the same rank as the first card. Subsequent cards played to these foundations must be the same suit as that first card played to it, and have a rank that matches that of a card that's already been played to the foundation directly above it.

The game is won if all cards are moved to the foundations.

Base game rules: Peek

Goal

Move all cards to the foundations.

At a glance

Just like Osmosis, but the rows are dealt face-up.

Base game rules: Osmosis

Goal

Move all cards to the foundations.

How to play

A single card is dealt to the first foundation, and four cards are dealt to each of four tableau rows, with only the top card visible. No building in this tableau is allowed. The remaining cards are dealt three at a time from the stock. On this first foundation, any card of the same suit as the first card can be played.

Lower foundations are started with a card of the same rank as the first card. Subsequent cards played to these foundations must be the same suit as that first card played to it, and have a rank that matches that of a card that's already been played to the foundation directly above it.

The game is won if all cards are moved to the foundations.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.