Mahjongg · Game rules

Not Shisen-Sho 14x6

The Not Shisen-Sho 14x6 layout

This diagram shows the tile arrangement. Use the matching rules below to clear the board.

Not Shisen-Sho 14x6 tile arrangement, 84 positions
84 tile positions · layout diagram

Goal

The object of the game is to remove all tiles from the field.

At a glance

Not Shisen-Sho is played like Shisen-Sho except pairs of tiles can only be removed if they are in the same line horizontally or vertically, even if there are other tiles between them.

Base game rules: Shisen-Sho

Goal

The object of the game is to remove all tiles from the field.

How to play

The aim of the game is to remove all tiles from the board. Only two matching tiles can be removed at a time. Two tiles can only be removed if they can be connected with a maximum of three connected lines. Lines can be horizontal or vertical, but not diagonal.

You don't have to draw the lines by yourself, the game does this for you. Just mark two matching tiles on the board, if they can be connected with a maximum of three lines, the lines will be drawn and the tiles are removed.

Remember that lines only may cross the empty border. If you are stuck, you can use the Hint feature to find two tiles which may be removed. Clicking a tile with the right mouse button will show you all corresponding tiles, no matter if they are removable at the moment or not.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.