Pairing · Game rules

Juvenile

Goal

Discard all pairs of cards that add up to fourteen in rank.

At a glance

Like Double Fourteen, but with a different layout consisting of one pile of eight cards, and sixteen piles of six cards.

Base game rules: Double Fourteen

Goal

Discard all pairs of cards that add up to fourteen in rank.

At a glance

Like Fourteen, but with two decks and eighteen playing piles.

Base game rules: Fourteen

Goal

Discard all pairs of cards that add up to fourteen in rank.

How to play

The object is to use up all the cards from the tableau by discarding pairs of cards that add up to fourteen in rank.

Aces are worth one and Jacks, Queens, and Kings are worth 11, 12, and 13, respectively.

There is no other playing on the piles. You win when the tableau piles are all gone.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.