Goal
Move all tiles to the playing area, and get the highest score possible.
At a glance
Like Ishido, but with scoring. Scoring works as follows:
- Each tile placed on the board scores depending on the number of adjacent
tiles. Tiles placed on the edge of the play area do not score:
- One adjacent tile: 1 point
- Two adjacent tiles: 2 points
- Three adjacent tiles: 4 points
- Four adjacent tiles: 8 points
- A bonus of 25 points is scored each time a tile is placed next to four adjacent tiles, forming a four-way match.
- After each four-way match is formed, the aforementioned scoring is doubled for the rest of the game.
- At the end of the game, an additional bonus is given when there are only
a few tiles left to place - only the highest of these bonuses is received:
- Two tiles left: 100 points
- One tile left: 500 points
- No tiles left: 1000 points
With this scoring system, it is possible to gain higher scores without
successfully placing all the tiles than you can earn by placing the tiles.
Try and get the highest score possible.
Move all tiles to the playing area.
The tiles are played to an grid of eight rows of twelve columns each.
At the start of the game, a tile is placed in each corner, and two are
placed in two diagonally adjacent spaces in the center. The initially
placed tiles include one of each color and one of each symbol.
Tiles are drawn from the talon one at a time, and can be played to the
main playing area. A tile can only be played if it is adjacent to
another tile, either horizontally or vertically, and if it matches the
adjacent tile's color or symbol. If a tile is placed next to at least
two other tiles, one must match by color and another by symbol. If it
is played next to four other tiles, it must match two by color and two
by symbol.
The game is won if all tiles from the talon can be played to the
playing area.Base game rules: Ishido
Goal
How to play
New to solitaire? A few useful terms
Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.