One-Deck game · Game rules

Fission

Goal

Create foundations and move all cards to them.

How to play

Seven cards are dealt to each of seven piles. The remaining three cards are dealt to three of four reserve piles.

Cards can be moved from the top of the seven piles to the reserves. There is no limit to how many cards can be in the reserves, but only cards of the same suit can be played to it, and only the top card of each reserve can be moved. Moving cards between reserves is not allowed.

Once a card from the seven piles is moved, that pile is split into two separate piles, with the top card of both being playable. Piles with only one card that are formed this way turn into foundations, and are built up by same suit, turning the corner from king to ace as necessary.

Empty piles formed from the initial seven piles cannot be filled. The game is won if all of the piles are empty or converted to foundations, and all of the cards have been moved to foundations.

Playing tips

Plan ahead carefully. If you block a card on a reserve with the card it would need to be played to, you won't be able to free it later and the game will be unwinnable.

Ultimately, the first, second, fourth, and fifth cards in each stack will become the base cards for the final foundations.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.