Cribbage · Game rules

Cribbage Patience II

Goal

Deal four cribbage hands to get a total score of 80 points or more.

At a glance

Like Cribbage Patience, but two cards are not dealt face-down to the crib. After moving two cards from the hand to the crib, a second six-card hand is dealt, and you move two cards from that hand to finish the crib. Then, all three hands are scored.

Due to the increased number of cards per hand, only four hands are dealt per game.

Base game rules: Cribbage Patience

Goal

Deal five cribbage hands to get a total score of 80 points or more.

How to play

Six cards are dealt face-up, and two cards are dealt face-down to the crib. Move two cards from the six face-up cards to the crib, then flip the face-down cards. Then, one card is dealt face-up to be the starter.

Points are awarded for the 2 Cribbage hands: the remaining four cards, plus the four cards in the crib.

After each hand, repeat the process four more times to deal a total of five hands. You win if after all five hands, your score reaches 80 points.

Cribbage Scoring

Cribbage hands are scored as follows - each hand is worth the total value of all of the following:

  • 15 - 2 points are added to each hand for every combination of cards that adds up to 15.
  • Pair - 2 points are added for each set of two cards of the same rank.
  • Pair Royal - For sets of the same rank of more than two cards, they are scored by the number of individual pairs they contain.
  • Run - Each combination of three or more cards of consecutive ranks scores 1 point per card. Only the largest possible run is considered.
  • Flush - Four cards of the same suit are worth 4 points. The starter is not considered when scoring flushes, but if it does match the suit of a flush, that is an extra point.
  • His Nobs - A jack of the same suit as the starter adds 1 point to the hand.
  • His Heels - If the starter is a Jack, 2 points are added to the entire game.
New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.