Goal
Move all cards to the foundations.At a glance
Play is similar to FreeCell. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row.How to play
This is a two deck version of Sumo. Cards build down in rank on the rows and up in rank on the foundations. Third and fourth rank (trash) cards are not interchangeable. Only a first rank card or correctly ordered pile may be played on an empty row.Playing tips
Don't play cards on the reserves unless they can be removed.Base game rules: FreeCell
Goal
Move all cards to the foundations.
How to play
FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)
Base game rules: Sumo
Goal
Move all cards to the foundations.At a glance
Play is similar to FreeCell. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row.How to play
Cards build down in rank on the rows and up in rank on the foundations. Third and fourth rank (trash) cards are not interchangeable. Only a first rank card or correctly ordered pile may be played on an empty row.Playing tips
Don't play cards on the reserves unless they can be removed.Base game rules: FreeCell
Goal
Move all cards to the foundations.
How to play
FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)
New to solitaire? A few useful terms
- Tableau
- The main playing area, usually arranged in columns or piles.
- Foundation
- A destination where cards are collected in the order required by the game.
- Stock / talon
- Cards waiting to be dealt. A game may allow one pass or several.
- Waste
- A pile receiving cards turned over from the stock.
- Reserve / cell
- A holding area. Its capacity and movement rules depend on the game.
- Redeal
- Another pass through the stock or a redistribution of cards, as specified in that game’s rules.
Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.