Klondike · Game rules

Big Harp

Also known as Die grosse Harfe, Die Pyramide, Harp

Goal

Move all cards to the foundations.

At a glance

Like Double Klondike, but ten piles, anything on an empty space, and no redeal.

How to play

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.

You are also permitted to move cards back out of the foundations.

Base game rules: Double Klondike

Goal

Move all cards to the foundations.

At a glance

Like Klondike, but with two decks and nine playing piles.

Base game rules: Klondike

Goal

Move all cards to the foundations.

How to play

Foundations are built up in suit from Ace to King.

The playing piles build down by alternate color, and an empty space can only be filled by a King or a sequence starting with a King.

When you select the talon, one card is turned over onto the waste pile. There is no limit to the number of times you go through the talon.

You are also permitted to move cards back out of the foundations.

New to solitaire? A few useful terms
Tableau
The main playing area, usually arranged in columns or piles.
Foundation
A destination where cards are collected in the order required by the game.
Stock / talon
Cards waiting to be dealt. A game may allow one pass or several.
Waste
A pile receiving cards turned over from the stock.
Reserve / cell
A holding area. Its capacity and movement rules depend on the game.
Redeal
Another pass through the stock or a redistribution of cards, as specified in that game’s rules.

Game-rule reference adapted from PySolFC documentation, licensed under GPL v3 or later. References describe the game’s mechanics.